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Tuesday, October 26, 2010

Magazine Cover







        I chose to make a gaming magazine because I enjoy playing video games and I also admire how they can be works of art while contributing entertainment value.  I decided to use this sample magazine because I liked how the text was one sided to the image and certain things were emphasized more than others.  I emulated this concept but I switched the side it was on (since my background had the streetlight on the right side). 
        I used asymmetrical balance by putting the text on the right side and the main image on the right side.  By using black and white colors only I had to bold certain text and i put more contrast on the main image from the background to create emphasis on certain things.  There is no real movement or rhythm in the image but by using certain art elements I created unity in the image, and nothing is overly emphasized over another image or text.
        There is a lot of negative space in between the images due to the dark contrast of the background.  There is a lot of organic shapes and most of the lines are implied since they are hard to see through the contrast of the images.  With the input of the main image, I created from and things look as if they are not 2 dimensional.  There is only dark and light values since the magazine cover is strictly black and white.
        In my magazine cover I used the levels adjustment to make everything look as close as a black and white image.  By going to edit ->desaturate, I finalized the black and white finish.  I put the image on top of the background and to create the rain I went to edit -> fill to create the main object.  Then I filtered the image and transformed it to look more like the rain that is found in the Sin City comics. 

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